Interesting blog read.
Just adding to this: However, in my opinion, digital storytelling in the classroom is an easy sell. Speaking in broad generalities: Traditional, spoken-style storytelling is a much harder sell. Read books to kids? Teachers do that. Use PowerPoint and Video in their classrooms? Teachers do that. Use storytelling which are person to person narrative processes between students and the rest of the world? Not yet and there is very little understanding of why we "oralists" would want to be or even have a place in the classroom.
Digital storytelling is an easy sell. We've been doing it since filmstrips and slide projectors. I took classes on it back in the 80's. Two of our schools in our school district just got new "smart" classroom buildings. By reading the news, you would think that communication has just now been invented since kids can "participate" in their classes.
Yep, give me an artist-in-residence week with your kids, allowing me to teach and coach storytelling. Your writing scores will go up, your reading levels will go up and your kids will participate in ways you never thought possible. And you won't once have to plug anything in. And, what I teach them will be used across the curriculum. It's completely portable and can be duplicated by all students regardless of a student's economic situation.
Try that with digital storytelling. You can't.
Sunday, August 26, 2007
Monday, August 20, 2007
I Had Forgotten How Good You Are.
"I had forgotten how good you are," they both said.
And it was my fault that they forgot.
Okay, let me see if I can put in writing what I learned this weekend.
Over the weekend, I had a chance to do multiple presentations for an organization. Back in the day, about 10 years ago, I used to work as a storyteller with this group every week, sometimes multiple times per week. For many reasons such as their staff (read that: decision makers) and location change for their group, I had lost touch with many of the members of that organization. I had gotten lazy with my mailing list and dropped people off the list under the assumption that they would not be interested.
Ah, did you see that word in there....assumption....assume "means that you make..." Oh, you know the rest of that one.
Now, this weekend, after many years of not working with this group, I now had a major event with them, primarily because one of my regular sponsors (who is now based at this location) called me and said, "why aren't you coming up to this place anymore?" That put things in motion, contracts were signed and there I was again.
Afterwards, two different people who had seen me work with them "way back when" came up to me separately and said, "I had forgotten how good you are." Although flattered by the evaluations, I asked how come they hadn't been in contact with me for their needs. The both replied that they had lost track of me and that "i stopped getting your mailings so I assumed you weren't doing this anymore."
EEEK!
Yes, I know. They might have used the Internet to find me. A reality check here calls us to remember that not everyone (yet) thinks about the Internet when searching for people they know. And 8-10 years ago folks were barely using Email to communicate let alone Googling storytellers.
Postal mailing still work. These two people judged my availability based on my mailings. How many bookings and good events had I missed because I stopped sending monthly mailings to these two people?
Let's do the math. Let's average a post card, mailed out, to 50 cents each. That's probably too high. Ten years of mailings, 12 months per year gets us 120 mailings. That's $60 each or $120 to both folks over the last 10 years.
How many bookings had I missed in ten years with these potential sponsors because I took them off my mailing list? $120 is a fraction of a single booking. I saved myself $1 per month not mailing to these folks who knew "how good you are" but probably lost several thousand dollars in bookings, coaching and performances. There are also lost relationships and lost chances to promote the Art of Storytelling.
Sigh.
Remember, they did not ask to be removed. I will always remove someone who asks. Rather, I assumed they wouldn't want to hear from me based on the actions of their leadership.
Am I making sense here? Some marketing gurus say that you need at least 50 contacts a year with customers to keep yourself at the top of their minds. I urge my clients to do at least monthly mailings.
And now, I'll urge them to never take a potential sponsor off a list unless asked.
"I had forgotten how good you are," they said.
It was my fault that they forgot.
And it was my fault that they forgot.
Okay, let me see if I can put in writing what I learned this weekend.
Over the weekend, I had a chance to do multiple presentations for an organization. Back in the day, about 10 years ago, I used to work as a storyteller with this group every week, sometimes multiple times per week. For many reasons such as their staff (read that: decision makers) and location change for their group, I had lost touch with many of the members of that organization. I had gotten lazy with my mailing list and dropped people off the list under the assumption that they would not be interested.
Ah, did you see that word in there....assumption....assume "means that you make..." Oh, you know the rest of that one.
Now, this weekend, after many years of not working with this group, I now had a major event with them, primarily because one of my regular sponsors (who is now based at this location) called me and said, "why aren't you coming up to this place anymore?" That put things in motion, contracts were signed and there I was again.
Afterwards, two different people who had seen me work with them "way back when" came up to me separately and said, "I had forgotten how good you are." Although flattered by the evaluations, I asked how come they hadn't been in contact with me for their needs. The both replied that they had lost track of me and that "i stopped getting your mailings so I assumed you weren't doing this anymore."
EEEK!
Yes, I know. They might have used the Internet to find me. A reality check here calls us to remember that not everyone (yet) thinks about the Internet when searching for people they know. And 8-10 years ago folks were barely using Email to communicate let alone Googling storytellers.
Postal mailing still work. These two people judged my availability based on my mailings. How many bookings and good events had I missed because I stopped sending monthly mailings to these two people?
Let's do the math. Let's average a post card, mailed out, to 50 cents each. That's probably too high. Ten years of mailings, 12 months per year gets us 120 mailings. That's $60 each or $120 to both folks over the last 10 years.
How many bookings had I missed in ten years with these potential sponsors because I took them off my mailing list? $120 is a fraction of a single booking. I saved myself $1 per month not mailing to these folks who knew "how good you are" but probably lost several thousand dollars in bookings, coaching and performances. There are also lost relationships and lost chances to promote the Art of Storytelling.
Sigh.
Remember, they did not ask to be removed. I will always remove someone who asks. Rather, I assumed they wouldn't want to hear from me based on the actions of their leadership.
Am I making sense here? Some marketing gurus say that you need at least 50 contacts a year with customers to keep yourself at the top of their minds. I urge my clients to do at least monthly mailings.
And now, I'll urge them to never take a potential sponsor off a list unless asked.
"I had forgotten how good you are," they said.
It was my fault that they forgot.
Tuesday, August 07, 2007
New Project: Storytelling and Gaming
3 Brothers and 1 Golden Axe:
Real Storytelling in Virtual Worlds
Welcome to our newest interactive workshop from Master Storyteller K. Sean Buvala
Increase the immersive feel of your gaming world and tap into essential human needs and desires with the power of real storytelling!
Learn what real (not the ethereal read a book to kiddies!) storytelling can teach you about virtual worlds.Learn more at: www.seantells.com/gaming.shtml
Learn: What is the basic structure of storytelling? It's got nothing to do with reading books.
Experience: What are the dark sides of fairy tales? Why are stories so cleaned up from the original versions? Sean will take you through the "unvarnished versions" of some popular tales.
Learn: What are "tale types" and what do they teach about human nature? Tap into these cross-cultural realities and bring new breath to your gaming world!
Explore: What is the "Geometry of Storytelling?" Why good storytelling allows every audience to have a unique experience every time.
Learn: What is the role of numbers in storytelling? 3 brothers, 7 Ravens, 12 tasks? Learn which numbers have significance and what they can tell you about the story and storyline.
Explore: How can the concept of "many voices/one story" help designers? Immerse yourself in quests and game experiences by playing a game of "shifting looks."
Ready to get started? Assemble your designer team and contact Sean for more information. Workshop can be presented in one (good!) or two (best!) workday format
About Your Presenter:
K. Sean Buvala, a 21 year veteran and master storyteller, is the director of storyteller.net, now celebrating their 10th anniversary online! Working throughout the U.S., he is storytelling, training and presenting to and for corporations, schools, churches and private coaching clients. Sean recently received a 2007 Oracle Award from the National Storytelling Network. He is an approved Roster Artist with the Arizona Commission on the Arts. Sean specializes in the folktales of Ireland and the Brothers Grimm, working with adults and teens. He has a variety of CD's released, ranging from stories for children to a specialty product for teenage guys to unvarnished world folktales.
Sean is an "avid casual" gamer with a long history back to the Compuserve days of "Islands of Kesmai." (Here is a picture of his original character: "A"). He currently plays in a variety of gaming world as his travel schedule allows. He's worked as an independent-contractor GM and customer service rep for an old-school gaming company, consulted and taught IT with the
Real Storytelling in Virtual Worlds
Welcome to our newest interactive workshop from Master Storyteller K. Sean Buvala
Increase the immersive feel of your gaming world and tap into essential human needs and desires with the power of real storytelling!
Learn what real (not the ethereal read a book to kiddies!) storytelling can teach you about virtual worlds.Learn more at: www.seantells.com/gaming.shtml
Learn: What is the basic structure of storytelling? It's got nothing to do with reading books.
Experience: What are the dark sides of fairy tales? Why are stories so cleaned up from the original versions? Sean will take you through the "unvarnished versions" of some popular tales.
Learn: What are "tale types" and what do they teach about human nature? Tap into these cross-cultural realities and bring new breath to your gaming world!
Explore: What is the "Geometry of Storytelling?" Why good storytelling allows every audience to have a unique experience every time.
Learn: What is the role of numbers in storytelling? 3 brothers, 7 Ravens, 12 tasks? Learn which numbers have significance and what they can tell you about the story and storyline.
Explore: How can the concept of "many voices/one story" help designers? Immerse yourself in quests and game experiences by playing a game of "shifting looks."
Ready to get started? Assemble your designer team and contact Sean for more information. Workshop can be presented in one (good!) or two (best!) workday format
About Your Presenter:
K. Sean Buvala, a 21 year veteran and master storyteller, is the director of storyteller.net, now celebrating their 10th anniversary online! Working throughout the U.S., he is storytelling, training and presenting to and for corporations, schools, churches and private coaching clients. Sean recently received a 2007 Oracle Award from the National Storytelling Network. He is an approved Roster Artist with the Arizona Commission on the Arts. Sean specializes in the folktales of Ireland and the Brothers Grimm, working with adults and teens. He has a variety of CD's released, ranging from stories for children to a specialty product for teenage guys to unvarnished world folktales.
Sean is an "avid casual" gamer with a long history back to the Compuserve days of "Islands of Kesmai." (Here is a picture of his original character: "A"). He currently plays in a variety of gaming world as his travel schedule allows. He's worked as an independent-contractor GM and customer service rep for an old-school gaming company, consulted and taught IT with the
Friday, August 03, 2007
New Workshop: Storytelling and Gaming
3 Brothers and 1 Golden Axe: Real Storytelling in Virtual Worlds
Welcome to our newest interactive workshop from Master Storyteller K. Sean Buvala
Increase the immersive feel of your gaming world and tap into essential human needs and desires with the power of real storytelling!
Learn what real (not the ethereal read a book to kiddies!) storytelling can teach you about virtual worlds.Learn more at: www.seantells.com/gaming.shtml
Learn: What is the basic structure of storytelling? It's got nothing to do with reading books.
Experience: What are the dark sides of fairy tales? Why are stories so cleaned up from the original versions? Sean will take you through the "unvarnished versions" of some popular tales.
Learn: What are "tale types" and what do they teach about human nature? Tap into these cross-cultural realities and bring new breath to your gaming world!
Explore: What is the "Geometry of Storytelling?" Why good storytelling allows every audience to have a unique experience every time.
Learn: What is the role of numbers in storytelling? 3 brothers, 7 Ravens, 12 tasks? Learn which numbers have significance and what they can tell you about the story and storyline.
Explore: How can the concept of "many voices/one story" help designers? Immerse yourself in quests and game experiences by playing a game of "shifting looks."
Ready to get started? Assemble your designer team and contact Sean for more information. Workshop can be presented in one (good!) or two (best!) workday format
About Your Presenter:
K. Sean Buvala, a 21 year veteran and master storyteller, is the director of storyteller.net, now celebrating their 10th anniversary online! Working throughout the U.S., he is storytelling, training and presenting to and for corporations, schools, churches and private coaching clients. Sean recently received a 2007 Oracle Award from the National Storytelling Network. He is an approved Roster Artist with the Arizona Commission on the Arts. Sean specializes in the folktales of Ireland and the Brothers Grimm, working with adults and teens. He has a variety of CD's released, ranging from stories for children to a specialty product for teenage guys to unvarnished world folktales.
Sean is an "avid casual" gamer with a long history back to the Compuserve days of "Islands of Kesmai." (Here is a picture of his original character: "A"). He currently plays in a variety of gaming world as his travel schedule allows. He's worked as an independent-contractor GM and customer service rep for an old-school gaming company, consulted and taught IT with the
Welcome to our newest interactive workshop from Master Storyteller K. Sean Buvala
Increase the immersive feel of your gaming world and tap into essential human needs and desires with the power of real storytelling!
Learn what real (not the ethereal read a book to kiddies!) storytelling can teach you about virtual worlds.Learn more at: www.seantells.com/gaming.shtml
Learn: What is the basic structure of storytelling? It's got nothing to do with reading books.
Experience: What are the dark sides of fairy tales? Why are stories so cleaned up from the original versions? Sean will take you through the "unvarnished versions" of some popular tales.
Learn: What are "tale types" and what do they teach about human nature? Tap into these cross-cultural realities and bring new breath to your gaming world!
Explore: What is the "Geometry of Storytelling?" Why good storytelling allows every audience to have a unique experience every time.
Learn: What is the role of numbers in storytelling? 3 brothers, 7 Ravens, 12 tasks? Learn which numbers have significance and what they can tell you about the story and storyline.
Explore: How can the concept of "many voices/one story" help designers? Immerse yourself in quests and game experiences by playing a game of "shifting looks."
Ready to get started? Assemble your designer team and contact Sean for more information. Workshop can be presented in one (good!) or two (best!) workday format
About Your Presenter:
K. Sean Buvala, a 21 year veteran and master storyteller, is the director of storyteller.net, now celebrating their 10th anniversary online! Working throughout the U.S., he is storytelling, training and presenting to and for corporations, schools, churches and private coaching clients. Sean recently received a 2007 Oracle Award from the National Storytelling Network. He is an approved Roster Artist with the Arizona Commission on the Arts. Sean specializes in the folktales of Ireland and the Brothers Grimm, working with adults and teens. He has a variety of CD's released, ranging from stories for children to a specialty product for teenage guys to unvarnished world folktales.
Sean is an "avid casual" gamer with a long history back to the Compuserve days of "Islands of Kesmai." (Here is a picture of his original character: "A"). He currently plays in a variety of gaming world as his travel schedule allows. He's worked as an independent-contractor GM and customer service rep for an old-school gaming company, consulted and taught IT with the
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